North Peak Digital

We design and launch Apple apps.

A small studio for Apple apps and the sites around them. Five products are live on the App Store. We take the same path with clients, from the first sketch to launch.

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Shipped

Products with our name on them

Each one started as a specific problem: a Saturday kickoff, a bare fridge, a late gift, a quiet holiday room.

The Tape

The Tape

College football

Built around your team and the next kickoff. Preview the matchup, follow live play, and keep the score hidden until you are ready.

Pantry Pics

Pantry Pics

Recipes

Photograph the fridge or the pantry. The app names the ingredients and writes a recipe from what is already there.

Polar Pounce

Polar Pounce

Card game

A live card game for up to six people. There are no turns. The fastest player takes the pile.

Panic Gift

Panic Gift

Gift cards

When the present is still in transit, send a finished card instead of an excuse. Styled, written, and ready to share in about a minute.

Christmas Ambience 4K

Christmas Ambience 4K

Apple TV

A living room that looks like December. More than 250 scenes in 4K, with snow you can tune and your own music underneath.

Halloween Ambience 4K

Halloween Ambience 4K

Apple TV, iPhone & iPad

Eight live Halloween scenes rendered in real time. A haunted hearth, a witch's cauldron, a scarecrow who won't stay put, each with its own sound and surprises.

For clients

The same work, for your product

We take a small number of projects and stay through the App Store release. You get a product, a site, and a listing that can stand on their own.

01

Native Apple apps

Swift and SwiftUI for iPhone, iPad, and Apple TV. The same stack behind The Tape, Polar Pounce, and Christmas Ambience 4K.

02

A site that sells the app

A clear product page: what it does, who it is for, and a straight path to the App Store. Support and privacy included.

03

AI that does a job

Features with a result someone can use: name the food in a photo, write a gift card, or answer a question about the product.

04

Through the App Store

Screenshots, metadata, privacy, and submission. We do not hand you a build and disappear before review.

  1. 01

    Shape it

    We narrow the idea to the version worth building first.

  2. 02

    Build it

    Design and engineering happen together, on device, not in a deck.

  3. 03

    Ship it

    App Store, website, and a way for people to reach you after launch.

Tell us what you want to build.

A short note is enough. What it is, who it is for, and when you want it live.

Start a project